![]() ![]() Any undead that are raised by the witchfire will be under the wielders control, as well as any undead creatures of less than 4HD within the blades control area will also fall under te wielders control.The control area for the blade is as follows 50 yards if no one wields the blade, 100 yards if wielded by a 10th level character, 200 yards if by a 15 level character, and 400 yards if wielded by a 20th level character.Īll undead within its area wil also be compelled to travel towards it.The witchfire grants the wielder the “Death” domain as if he were a 20th level cleric.If a character is of at least 10th level then the character may atempt to destroy the witchfire using a 2 minute ritual results of this will follow later.The blades wielder will become attuned to it after 1 week of use and they will be able to sense its location even if it is encase within metal and stone as described above.*Lastly the witchfire cannot be detected by any sort of divinatory magic. The blade Witchfire is a powerful artifact forged and enchanted ages ago by an unknown artisan in the time of the Thousand Cities. It is told to be one of the 13 legendary Fell Blades, perhaps the most powerful of them all. The details of its construction are lost to antiquity, but rumors of its terrible abilities can be found in certain obscure ancient texts. Some say he who wields it can lead an army of the dead others speak of its ability to capture the souls of its victims. There is truth to both rumors and more.ĭexer Sirac, the leader of Raelthorne the Elder’s feared Inquisition and the man who would become Vahn Oberen, learned of the blade about five years before the king was deposed by his younger brother Leto. Sirac knew that if the Witchfire had even a fraction of the power attributed to it by legend, it would be a formidable weapon, and he resolved to find it. It took years of research, but Sirac finally uncovered the Witchfire’s resting place-a network of caves below Castle Moorcraig upon the eastern coast of Cryx. The island was (and still is) a dangerous place occupied by cutthroats, savage trollkin, legions of thralls, and worse. It is the center of the Nightmare Kingdom and domain of Toruk, Lord of Dragons. Sirac decided that while it was risky to steal the sword from under the snout of the Dragonfather, it was a greater risk to leave it where it was, for Toruk would surely learn of it if given enough time. ![]()
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